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OF GRACE CHURCH SCHOOL'S CLASS OF 2023

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A Test of Might

Posted on May 3, 2021 by Jonah Fortunoff 1 Comment on A Test of Might


Project Summary

For as long as I can remember, video games have been the most enjoyable way to connect with my older cousins and to create long-lasting memories of being with my family. Hit games such as Super Smash Bros and Mariokart have always held a special place in my heart, and the joy of gaming with my family is unforgettable. I vividly remember having long talks with my cousins about the ultimate videogame we were going to create someday, and we dreamed of all the awesome things we could create together. We used to spend our time creating small-scale projects in the simple programming language Scratch, and I remember long nights spent creating adventures in Minecraft, or custom Mario levels. But, we always dreamt of one day creating our own original title. Now, as my cousins dedicate most of their time to college, I am embarking on a journey to create a 2D fighting game, our favorite genre, and my game is called A Test Of Might. I chose to develop my game in the powerful game engine, Unity. Unity is a powerful game engine and game development tool that’s easy to pick up for beginners and is also used at the professional level. Notable titles that use unity include Temple Run, Subway Surfers, Assasin’s Creed, and Kerbal Space Program. To harness the power of Unity, I benefited greatly from the youtube channel Brackeys. Brackeys is a content creator who produces some of the most thorough and informative free Unity tutorials on the internet, and his guides were instrumental in seeing my vision become a reality. I also contacted Chad Pennings from Bowlcut studios who helped me design my game, and keep my goals realistic. Of course, creating a video game from the ground up is no easy task, and I was bound to fall into some pitfalls along the way. One of the first obstacles was the character animation system. Unity’s animation system can be confusing at first, and I started to panic when my character’s movements appeared to be glitching all over my screen, but I eventually overcame this hurdle by creating my own frame-based animation system. The end result of all my work is A Test Of Might, an action-packed 2d sword-fighting game, where our hero embarks on a quest to take down the Evil Bandits!

Project Images

https://docs.google.com/presentation/d/11-r6ytCiHK5s9fn5V7qS9hVBjZ4LE2YjdjMsZOHoIas/edit?usp=sharing
Posted in Uncategorized Tagged coding, gaming, jonah, programming

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Author: Jonah Fortunoff

1 thought on “A Test of Might”

  1. Mr. Leonard says:
    May 10, 2021 at 11:37 am

    So impressive Jonah!!! Did you get to share your game with your cousins and actually play it with them? That would be awesome!

    Reply

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